Sunday, 30 December 2012

Arcanius Castle

E2M6 - Arcanius Castle

The Scourge have already penetrated into the castle of the kingdom of Arcanius. Logan must hurry and prevent the Sword of Fire from falling into their hands, if it's not already too late...

Sunday, 16 December 2012

Shield of Arcanius

E2M5 - Shield of Arcanius

The Scourge launch their attack on the desert kingdom of Arcanius in the morning. Logan must defend the city and gain access to the castle to stop the Scourge and their assault.

Tuesday, 6 November 2012

Plateau of Decay

E2M4 - Plateau of Decay

Successfully escaping the perilous cavern with his life, Logan must now navigate the last stretches of the desert on his journey to the city of Arcanius.

Saturday, 27 October 2012

Death Cavern

E2M3 - Death Cavern

The skull shaped entrace of this cave serves as a grim warning of the perils within to any who dare enter. Logan has no choice but to enter the jaws of death itself in order to proceed on his journey. He must navigate lakes of lava, pools of acid, and other dangers, including the creatures who inhabit this dreadful place. For the sake of the kingdom, he must survive where others have perished.

Monday, 17 September 2012

Famine Canyon

E2M2 - Famine Canyon

Deeper in the desert, Logan must now navigate a treacherous canyon where one slip could send him plunging to his doom. To make things even more dangerous, he must also fend off attacks from hostile creatures eager to feast on his flesh and blood to survive.

Thursday, 6 September 2012

Pestilence Valley

E2M1 - Pestilence Valley

With the Sword of Earth in the hands of the Scourge, all that's left is the Sword of Fire in the kingdom of Arcanius. Logan must first traverse a vast desert where few can survive this hostile environment.

Replaces "Wastelands".

Wednesday, 15 August 2012

Tamirtania Castle

E1M5 - Tamirtania Castle

Successfully infiltrating the castle through the underhalls, Logan must fight back against all Scourge resistance and prevent the theft of the Sword of Earth.

Tuesday, 10 July 2012


E1M4 - Underhalls

With passage to the castle closed off, Logan must make his way through the sewers of Tamirtania to proceed. Who knows what lurks beneath the city streets?

Sectors from the original "Underhalls" level were reused for this level together with the following changes:

-Added new sectors.
-Changed textures.
-Added waterdrip effects.
-Changed sounds.
-Added more eels, gillbeasts, rats, bats, and spiders.
-Added more secrets.

Monday, 25 June 2012

Seige On Tamirtania

E1M3 - Seige On Tamirtania

Unfortunately, the Scourge have already begun their invasion by the time Logan arrived. He must fight his way through the streets, alleys, the town square, and the local chapel to repel the invaders.

Wednesday, 20 June 2012

Tamirtania Wood

E1M2 - Tamirtania Wood

Logan delves deeper into the forest toward the kingdom of Tamirtania, Edward's homeland. He must try to reach the kingdom before the Scourge do and help prepare for the inevitable invasion.

Sunday, 3 June 2012

Detailing the Levels: Logan Returns

E1M1 - Logan Returns

Activating the medallion takes Logan back to the world of Iconoclast, depositing him at a swamp at the entrance to a forest. So begins a new quest...

Originally, this map was "Tamirtania Forest" from the original LOI3: Trials of Destiny. Now, it has been remade with the following changes:

-Changed some textures.
-Added new sounds and gibbable mother pods.
-Added green pods.
-Masked off certain sectors to become secret areas.
-Added more sectors and sprites
-Reduced the number of delirium shrooms.
-Location of start and end has been reversed.
-Removed the cultists and fanatics near the original exit.
-Changed the water into a swamp river.
-Added some underwater areas with eels and gillbeasts.

Saturday, 5 May 2012

Part 2 Information and Plot!

Part 2 will be be entitled "Unfinished Business", a sequel which focuses on the protagonist continuing his war on the organization he was once part of as he seeks to tie up a few loose ends, confront his internal demons, and once more save the world.

Here's the stoyline:

Garibaldi is dead. His magical hold over the land has been broken. The curse is lifted and the people are free at last after being trapped in time for a thousand years. And it's all thanks to Logan, a savior from the outside. As promised, Murlock helped Logan return to his homeworld with help from a magical medallion that serves as opening the portal between Earth and the realm of Iconoclast.

Two months of peace pass. Life returns to normal for the people of the land. No one will ever forget Logan's heroism and valor. No one...including the remaining forces of the Scourge, Garibaldi's followers who now bitterly consider Logan a traitor who single-handedly sullied their pride as the most powerful army in the universe. Determined to reclaim what was taken from them, resume their war on humanity, and ultimately exact revenge against Logan, the Scourge launch an all-out assault upon the land of Iconoclast, leaving behind a wake of death, destruction, and terror. One by one, the elemental swords fall into their hands.

With the armies of the land powerless to stop this new threat, King Edward, Queen Minerva, and the wizard Murlock know that only one man can save the world of Iconoclast once more.

Meanwhile, Logan continues to struggle with his internal demons. Despite having foiled Garibaldi's plans to exterminate the human race, Logan is still tormented by his memories and the loss of his beloved Katrina, whose sacrifice spurred his struggle and turned him against his master and comrades-at-arms. So when Murlock summons him back to Iconoclast through the medallion, Logan readily answers the call of duty, determined to finish what he started.

Once more, the people of the land are counting on Logan, the greatest hero they have ever known, to save their world. This time, the battle is even more personal because not only are the armies of the Scourge now commanded by Janus, his closest friend within the organization, and Revelin, his greatest rival among the Scourge and another of Katrina's executioners, but Anges, a young woman from Iconoclast who bears a striking resemblence to Katrina is among several hostages taken by the Scourge. Even Logan's own mother, the only family he has left, has been accidentally transported to the realm of Iconoclast and now he must rescue her. But most of all, the Sword of Darkness has fallen into the hands of the Scourge who have freed from within it's blade the soul of Raven Dark, the evil dark wizard to whom Garibaldi long ago sold his soul for great power. And it seems Raven Dark too has some unfinished business to attend to in Iconoclast.

Logan can't help but wonder: has his own meddling brought forth a far greater menace than Garibaldi? And what will the people think when they discover out that their hero is a traitor to the very army invading the land?

Logan must fight his way through forests, crypts, chapels, monastaries, wastelands, caverns, canyons, war-torn cities, mansions, before he can infiltrate the Scourge's heavily defended fortress, rescue the hostages, recover the elemental swords, deal with his former friend Janus, settle the score with Revelin, and ultimately confront and vanquish Raven Dark within his palace. Only then will his tormented soul finally be at peace.

Tuesday, 1 May 2012

Part 2 Work Begun!

For those of you who have played Scourge of Humanity, you'll be pleased to know that I've already started work on the sequel. As I said last year before I started work on part 1, I was going to do a complete remake and reimagining of the whole LOI trilogy.

Since the original part 2 was seen by many as the weakest entry in the trilogy due to its shorter length, part 2 will definately get a remake and become bigger and better than the original part 2. Like Part 1, Part 2 will have improved level design quality, more new levels, improvements to the storyline, more new music tracks, etc.

And since I now know about lighting and implementing the difficulty system, I probably won't spend as long on part 2 as part 1, depending on the free time I have! Looking back through the original levels, I've decided that practically every level will get replaced in the remake!

If you enjoyed part 1, you'll really love part 2! The next post will have more information, including the plot!

Sunday, 15 April 2012

Scourge of Humanity Released!

At last, I am proud to announce that the remake for part 1 in the LOI trilogy: Scourge of Humanity, is now officially available for download to the public!

Get it at the Blood Mod DB at:

or Blood Freeminded:


Wednesday, 14 March 2012

Differences In Storyline

Due to the fact that this is a remake, numerous changes have been made to the story for improvement. Here I will detail the changes to perk everyone's interest (may be some spoilers):

-Names of protagonist and antagonist have been changed. Their personalities and character have been altered. Caleb is replaced with Logan and Tchernobody is replaced with Garibaldi. Character development of all characters is improved.
-Time of story is changed to 1918 instead of 1872.
-Antagonist isn't plotting to curse Earth, but seeks to exterminate mankind.
-There is no festival being held in the protagonist's home city that is postponed due to the invasion.
-The characters of Cecil (though he is still mentioned), Penelope, Erdrick, Eliza, Iconoclast I and VIII have been removed.
-The flashback scenes involving Cecil and Iconoclast IX have been removed.
-The protagonist is not captured aboard the ship.
-Edward plays a lute, not a harp.
-Iconoclast IX's wife did not die. The couple did have a child who unfortunately died.
-The swords of Ice and Storms have been renamed Water and Sky.
-Edward wielded the sword of Earth instead of the sword of Fire. The Iconoclast royal family was never in possession of one of the swords.
-The sword of Water was in possession of Cecil.
-The sword of Fire was owned by Garibaldi's father, an archmage.
-Murlock isn't aware of protagonist when he first enters the realm.
-The protagonist meets the spirit of king Iconoclast IX (and the queen) at the Iconoclast castle.
-The Cabal are replaced with the Scourge.
-The protagonist becomes involved in the flashback scene involving the antagonist's curse and the events leading up to it.
-Lazarus is no longer a soothsayer, but now a powerful wizard. The castle where a large portion of the game is set is no longer a memorial to him, but his home. He was the creator of the elemental swords (except the Sword of Darkness). The castle is not destroyed at the end. The protagonist never meets Lazarus.
-Protagonist is to be executed instead of being imprisoned in the dungeon.
-Edward and Minerva are cursed by the swords of Earth and Water and later freed by their power.
-Edward, Murlock, and Minerva are never aware of the protagonist's former ties to the antagonist.
-Edward and the protagonist free Minerva before the protagonist's battle with the antagonist.
-Antagonist is mortally wounded not by the protagonist but by his unseen master.
-The sword of Iconoclast, not Edward's harp is what undoes Garibaldi's curse over the land.
-Leoric (first introduced in part 2) is captain of the guard.
-Agnes is not a newborn baby, but instead is already a young woman when the protagonist meets her.
-The medallion is given to the protagonist by Murlock.

Saturday, 3 March 2012

Release Date Approaching!

I've nearly finished implementing the difficulty setting and lighting of the levels. All that's left is to playtest it myself, get some playtesters from the Blood community, and then it will be ready for the public!

If all goes well, expect LOI: Scourge of Humanity to be released sometime around Easter!